Haaf's Game Engine - Hardware accelerated 2D games engine

Overview

Package contents

Version history

Upgrading from older HGE

Compiling resource pack

Setting up a HGE project

HGE in a child window

HGE Functions

HGE Data types

HGE Constants

hgeSprite

hgeAnimation

hgeFont

hgeParticleSystem

hgeParticleManager

hgeDistortionMesh

hgeStringTable

hgeResourceManager

hgeGUI

hgeGUIObject

hgeRect

hgeVector

hgeColor

Particle Systems Editor

Bitmap Font Builder

Hints & Tips

Tutorials

01 - Minimal HGE application

02 - Input, sound, rendering

03 - Using helper classes

04 - Rendering to texture

05 - Using distortion mesh

06 - Creating menus

07 - Thousand of Hares

08 - The Big Calm


License

Credits

Support & Contacts