hgeParticleManager Constructor

To create and initalize a hgeParticleManager object you may use this constructor:

hgeParticleManager(
  float fps = 0
);

Parameters

fps
Particle systems update rate in frames per second. Use this parameter to keep the particle systems appearance independent of the frame rate and to reduce the computations a bit. If =0 or omitted, the particle systems are updated each time the Update method is called.

Requirements

Header: hgeparticle.h
Import library: hgehelp.lib