hgeParticleManager Constructor
To create and initalize a hgeParticleManager object you may use this constructor:
hgeParticleManager(
float fps = 0
);
Parameters
- fps
- Particle systems update rate in frames per second. Use this parameter to keep the particle systems
appearance independent of the frame rate and to reduce the computations a bit. If =0 or omitted,
the particle systems are updated each time the Update method is called.
Requirements
Header: hgeparticle.h
Import library: hgehelp.lib
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