Overview
Package contents
Version history
Upgrading from older HGE
Compiling resource pack
Setting up a HGE project
HGE in a child window
HGE Functions
HGE Data types
HGE Constants
hgeSprite
hgeAnimation
hgeFont
hgeParticleSystem
hgeParticleManager
hgeDistortionMesh
hgeStringTable
hgeResourceManager
hgeGUI
hgeGUIObject
hgeRect
hgeVector
hgeColor
Particle Systems Editor
Bitmap Font Builder
Hints & Tips
Tutorials
01 - Minimal HGE application
02 - Input, sound, rendering
03 - Using helper classes
04 - Rendering to texture
05 - Using distortion mesh
06 - Creating menus
07 - Thousand of Hares
08 - The Big Calm
License
Credits
Support & Contacts